Town: Kèr Zdirfi̊wíhte

Kèr Zdirfi̊wíhte

Kèr Zdirfi̊wíhte
Example Tauric architecture.
StateDalandic Empire
ProvenceSíhtiznur Provence
Sub ProvenceSíhmíhdātlè County
RegionIlekskvurmzuz̄i Holt
Founded1206
Community LeaderMaster Brîlêj Ab Owain
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation5666 m (18589 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population1377
Population Density275 people per km2 (688 people per mi2)
Town AuraConjuration
Naming
Native nameKèr Zdirfi̊wíhte
PronunciationZdirfi̊ /ˈwɪ̞te/
Direct Translation[flight] [wood; pole; leg; mast; beam]
Translation[Not Yet Translated]

Kèr Zdirfi̊wíhte (Zdirfi̊ /ˈwɪ̞te/ [flight] [wood; pole; leg; mast; beam]) is a subtropical Town located in Síhmíhdātlè County, Síhtiznur Provence, within the Dalandic Empire.

The name Kèr Zdirfi̊wíhte is derived from the Tauric language, as Kèr Zdirfi̊wíhte was founded by Trë Ab Owain, who was culturaly Tauric.

Climate

Kèr Zdirfi̊wíhte has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 21°C (69°F). Kèr Zdirfi̊wíhte receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Kèr Zdirfi̊wíhte covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5666 m (18589 ft) above sea level.

Overview

Kèr Zdirfi̊wíhte was founded durring the early 13th century in spring of the year 1206, by Trë Ab Owain. The establishment of Kèr Zdirfi̊wíhte was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kèr Zdirfi̊wíhte's construction back out of the project. Trë Ab Owain pushed on reguardles, and Kèr Zdirfi̊wíhte was finished, but starts off as a terible place to live.

Kèr Zdirfi̊wíhte was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kèr Zdirfi̊wíhte is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kèr Zdirfi̊wíhte is buildings are located arround a single premissive cobblestone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Kèr Zdirfi̊wíhte makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Kèr Zdirfi̊wíhte’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Kèr Zdirfi̊wíhte has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Zdirfi̊wíhte. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Zdirfi̊wíhte's parks.

Kèr Zdirfi̊wíhte has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Zdirfi̊wíhte.

Kèr Zdirfi̊wíhte has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Zdirfi̊wíhte has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kèr Zdirfi̊wíhte has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Zdirfi̊wíhte has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Zdirfi̊wíhte has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Zdirfi̊wíhte's public wards, blessings, and other arcane systems.

Kèr Zdirfi̊wíhte possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Kèr Zdirfi̊wíhte's grid is powered by a god's will and kindness.

Kèr Zdirfi̊wíhte's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kèr Zdirfi̊wíhte has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Zdirfi̊wíhte's natural decorations nor waterways.

Kèr Zdirfi̊wíhte has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Zdirfi̊wíhte has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Kèr Zdirfi̊wíhte's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, winter is long in Kèr Zdirfi̊wíhte.

The Skin Stitcher near Kèr Zdirfi̊wíhte are known to be more aggressive than normal.

Kèr Zdirfi̊wíhte's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Wild Magic energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5535 m2
    • Cattle and Similar Creatures: 344
    • Poultry: 4131
    • Swine: 275
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 137

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 13
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

436 of Kèr Zdirfi̊wíhte's population work within a Foundational Occupation.

831 of Kèr Zdirfi̊wíhte's population do not work in a formal occupation, but do contribute to the local economy. 110 (8%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Kèr Zdirfi̊wíhte. Kèr Zdirfi̊wíhte's militia's elite squad is named after .

History